Thursday, September 12, 2013
Character Design
Here are a bit of early-stage visuals on some of the latest characters I've been working on. This time we're in an imaginary era in the Greek or Roman Empire where both the sun and the moon are worshipped and have each their own order with these two priestesses belonging to the top of each chain.
Friday, August 30, 2013
One of Many Winters: Morphawn
So! Here is finally a whole page along with the end result of Morphawn, the main antagonist in 'One of Many Winters', a story from the Nightmare Theater collection. Guidance and feedback generously provided by Jim Moore. :)
Now back to work!
Monday, July 8, 2013
One of Many Winters: Morphawn
Thursday, June 27, 2013
Sunday, June 23, 2013
One of Many Winters: Morphawn
Here are some more character sketches for Morphawn, the main antagonist in the One of Many Winters story. He's loosely based on H. C. Andersen's version of the Sandman.
Friday, June 21, 2013
Character Design
Meet Kitty, the latest addition to my character designs.
I saw a woman in the metro a while ago that inspired me to come up with this costume where the soft colours contrast a deadly nature. I don't remember if my character and the woman have anything more than the leopard patterned coat in common, but she was a distinguishable character for sure.
I love spotting "ordinary" people on the street that look like they just came straight out of a movie or a graphic novel!
Saturday, June 15, 2013
iPad sketch
Was watching this year's Apple Design Awards when I saw the creators of Procreate receive an award. I've been using Artrage and Sketchbook Pro on my iPad, but none of them have an interface and a flow that allow me to just focus on painting/drawing while enjoying the process, and with time I simply lost interest in using my iPad for this. I was a little skeptical towards Procreate since the last two apps received really nice feedback as well, but I gotta say Procreate has really delivered a whole new level of fun and love for painting! It's just the right mixture of features, professionalism, performance and absence of distracting factors. It gets out of your way and let's you be creative.
So yeah, it definitely deserves a mention. :)
Saturday, June 1, 2013
Saturday, May 25, 2013
Thursday, May 23, 2013
Character Design
This is a concept I worked on a while ago. In it, mythology has come alive through the futuristic science of biomechanical body repairs.
This centaur guy lost his lower part in an underground explosion and has since joined the Sky Phalanxes to put as much distance to claustrophobic, dark caves as possible.
Subscribe to:
Posts (Atom)













